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    0.6.1 Update Notes

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    Reapermod
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    0.6.1 Update Notes

    Post by Reapermod on Sat Feb 11, 2017 7:19 pm

    0.6.1 Update Notes
    The update happens February 8; preparation begins at 02:00 PT/ 05:00 ET until 04:00 PT/ 07:00 ET.

    New Upgrades
    We're launching a new system of special upgrades available after earning various achievements and completing various activities. As of this update, they can be found in Supercontainers or earned for reaching high ranks in Ranked Battles Season 6. You can install them on specific ship classes or specific nations, while some are available only for a single ship.

    New upgrades are not available for Arpeggio or Dragon ships.

    Upgrade Slot Action Availability Recommended Uses
    Engine Boost 1



    Tier VI-VIII: Slot 3
    Tier IX-X: Slot 4 Increases the consumable’s operation time by 50% Tier VI-X Destroyers with "Engine Boost"
    Destroyers actively using the Engine Boost consumable (Speedy Soviet destroyers, Japanese destroyers leaving in a hurry when spotted)

    To mount this upgrade, you must discard another. Choose either:

    - Engine protection (Propulsion Modification 1)
    - Steering protection (Steering Gears Modification 1)

    Smoke Generator 1



    2 Increases the consumable’s operation time by 30%; reduces the lifetime of smokes by 12% Destroyers and cruisers with smoke, tiers VI-X
    Destroyers or cruisers with smoke:

    - Perth, which generates short-duration smoke for a long time
    - UK cruisers can expand their smoke screen area maneuver more in their own smoke
    - US destroyers working as a team and "sharing" smoke screens, due to the long active smoke screen time

    To mount this upgrade, you must discard another. Choose either:

    - Upgrades for main guns (Main Battery Modification 2)
    - AA defenses (AA Guns Modification 2)
    - Secondaries (Secondary Battery Modification 2)
    - Main gun dispersion/aiming speed for torpedo tubes (Aiming Systems Modification 1)

    Spotting Aircraft 1



    2 Increases the consumable’s operation time by 30% Battleships and cruisers with spotting aircraft tiers VI-X
    Battleships or cruisers accurate at long range:

    -Japanese battleships with low dispersion at range get another 30 seconds to fire at their maximum range.
    - Tier VI-VII cruisers, especially Japanese cruisers, which get extra time
    - Other ships, dependent on your play style

    To mount this upgrade, you must discard another. Choose either:

    - Upgrades for main guns (Main Battery Modification 2)
    - AA defenses (AA Guns Modification 2)
    - Secondaries (Secondary Battery Modification 2)
    - Main gun dispersion/aiming speed for torpedo tubes (Aiming Systems Modification 1)


    Damage Control Party 1



    Tier VI-VIII: Slot 4
    Tier IX-X: Slot 5 Increases the consumable’s operation time by 40% All ships tiers VI-X
    Battleships:

    - US battleships gain an eight-second bonus for Damage Control Party, meaning extra safe time from fire and flooding
    - German battleships

    To mount this upgrade, you must discard another. Choose either:

    - Damage Control System Modification 2 upgrade
    - Maneuverability upgrades (Propulsion Modification 2 and Steering Gears Modification 2)


    Defensive AA Fire 1



    2 Increases the consumable’s operation time by 20% All ships with "Defensive AA Fire" tiers VIII-X
    Destroyers

    - US destroyers which gain an eight-second bonus on Defensive AA Fire
    You'll need to choose between the duration of defensive AA fire and AA engagement area radius to use this upgrade, otherwise it's at your discretion

    To mount this upgrade, you must discard another. Choose either:

    - Upgrades for main guns (Main Battery Modification 2)
    - AA defenses (AA Guns Modification 2)
    - Secondaries (Secondary Battery Modification 2)
    - Main gun dispersion/aiming speed for torpedo tubes (Aiming Systems Modification 1)


    Hydroacoustic Search 1



    2 Increases the consumable’s operation time by 20% Destroyers and Cruisers with "Hydroacoustic Search" tiers VI-X
    Do you like aggressive fights at close range? This upgrade is for you!

    - Ideal for German cruisers with a good AA engagement area radius and a long-range Hydroacoustic Search consumable

    To mount this upgrade, you must discard another in the second upgrade slot

    Surveillance Radar 1 Modernization



    6 Increases the consumable’s operation time by 40% Cruisers with "Surveillance Radar" tiers IX-X
    Great for cruisers, particularly:
    - Moskva, Baltimore, Des Moines

    To mount this upgrade, you must discard another. Choose either:

    - Concealment (Concealment System Modification 1)
    - Steering (Steering Gears Modification 3)


    Inventory
    Update 0.6.1 has an inventory tool to view all the assets you earned, obtained from Containers, or otherwise gained from battle -- some can even be sold! Available from account level 12, this tool is accessed from the account menu (the same place as Clans -- the upper left corner, where your nickname is).

    Updated February 9: With the introduction of Update 0.6.1, a Service record level was added, bumping the old levels 12 and 13 up a level. The level 12 prior reward of 5,000,000 Credits has been split between the new Service Level 12 (2,000,000 Credits) and service level 13 (3,000,000 Credits). So, when you now reach Service Record levels 13 and 14 on your first login after update 0.6.1 and you've already received the rewards, you won't get them twice. You will receive rewards if you earn the new levels after the update rather than being "Bumped" up to the next level during the level split.



    Can Sell Cannot Sell
    Modules (for example, stock modules demounted from ships available in the Port) Permanent camouflage
    Upgrades Flags
    Special upgrades --
    Consumables (enhanced ones) --
    Normal camouflage --
    Signals --



    Starting from account level 12. you'll have a new option when selling ships: sell it in its current state or sell it with only "stock" modules mounted.



    The Service Record level at which the "Inventory" feature is unlocked is integrated into the existing Service Record structure. Because of this, the Service Record progress scale changed:

    If you've earned 32,000 account XP to less than 37,000 account XP, Service Record Level 10 and the "Camouflage" feature unlock
    If you've earned 37,000 account XP to less than 42,000 account XP, Service Record status will remain unchanged at Level 10
    If you've earned 42,000 account XP to less than 52,000 account XP, Service Record Level 11 and the "Combat Missions and Challenges" feature unlocks
    If you've earned 52,000 account XP to less than 82,000 account XP, Service Record Level 12 and the "Inventory" feature unlocks
    If you've earned 82,000 account XP to less than 122,000 account XP, Service Record Level 13 and the "Inventory" feature unlocks
    Service Record Level 14 and the "Inventory" feature will be unlocked for players who have earned 122,000 or more account XP. Also, they'll receive the reward for reaching Level 12.

    Ranked Battles
    They're coming back! The sixth Ranked Season starts shortly after Update 0.6.1, so get your favorite tier VII ships prepared and don't forget about new arrivals! Test your battle tactics on proven maps from prior seasons and in "Epicenter" mode on "Warrior's Path." You can now fight in Premiere League on "Big Race," "New Dawn" and "Fault Line" as well! There's a handsome reward for getting the ranks, and champions will get a special prize for achieving Rank 1 five times not counting the first season: the tier IX destroyer USS Black. Details are coming soon, so stay tuned!

    Economics
    We've ended the special discount Co-Op Battle service cost, instead reducing Co-Op battle service cost by 25%
    We increased the XP and Credit rewards for capturing sectors in "Epicenter" though the rest of the rewards were not decreased
    We expect the average XP per battle earned in "Epicenter" will increase by 8%, while average amount of Credits earned each "Epicenter" battle will also increase by 3%
    We increased the reward for spotting enemy ship torpedoes, (There's no reward for spotting enemy aircraft torpedoes) and we expect the average XP per battle across all game modes players will increase by 1.6% XP, while the average amount of Credits earned each battle will also increase by 1.5%
    Now that you can sell Signal Flags using the Inventory feature, it's important to note that they will be sold for 50% of the stated price in Credits, using the exchange rate effective at the moment of selling.

    If you ever sell an item when it is discounted as part of an event, you'll get its discounted price in Credits.

    "Zulu" (20% to credits earned in the battle): 12,000 Credits
    "Papa Papa" (+300% to Free XP earned in the battle): 12,000 Credits
    "Equal Speed Charlie London" (+50% to XP earned in the battle): 24,000 Credits
    "India Bravo Terrathree (-10% to the cost of the ship's post-battle service): 6,000 Credits
    "Zulu Hotel" (+50% to Commander XP earned in the battle): 9,000 Credits
    "India Delta" (+20% to the amount of HP recovered when the Repair Party consumable is used): 15,000 Credits
    "India Yankee" (-20% to time of fire extinguishing): 12,000 Credits
    "Juliet Yankee Bissotwo" (-20% to flooding recovery time): 3,000 Credits
    "Juliet Charlie" (-100% to risk of magazine detonation): 12,000 Credits
    "November Foxtrot" (-5% to reload time of consumables): 12,000 Credits
    "Hotel Yankee" (+50% to damage caused when ramming the enemy; -20% to damage received when ramming the enemy): 1,500 Credits
    "Sierra Mike" (+5% to the ship's maximum speed): 15,000 Credits
    "November Echo Setteseven" (+10% to average damage per second of AA mounts; +10% to average damage per second of self-defense armament for aircraft with rear gunners): 12,000 Credits
    "Victor Lima" (+1% to chance of causing fire for bombs and shells with a caliber above 160mm; +0.5% to chance of causing fire for bombs and shells with a caliber up to and including 160mm; +4% to chance of causing flooding): 24,000 Credits
    "India X-Ray" (+1% to chance of causing fire for bombs and shells with a caliber above 160mm; +0.5% to chance of causing fire for bombs and shells with a caliber up to and including 160mm; +5% to the risk of your ship's magazine detonation): 18,000 Credits
    "Juliet Whiskey Unaone" (+15% to chance of causing flooding; +5% to the risk of your ship's magazine detonation): 9,000 Credits
    "Mike Yankee Soxisix" (+5% to secondary battery maximum firing range;-5% to maximum dispersion of secondary battery shells; -5% to secondary battery loading time): 6,000 Credits
    "Dragon" (+333% to Commander XP earned in the battle): 75,000 Credits
    In addition, the prices for Type 1 and Type 2 camouflage reduced:

    Type 1 (-3% to detectability range by sea): price reduced from 8,000 to 7,500 Credits
    Type 2 (+4% to maximum dispersion of shells fired by the enemy attacking your ship): price reduced from 12,000 to 7,500 Credits
    The price for Type 5, and all unique camouflages with the same bonuses (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship): remained the same: 22,500 Credits
    You can sell camouflage with the bonuses specified below the same way as Signal Flags:

    (+200% to Free XP earned in the battle): 7,500 Credits
    (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship; +100% to XP earned in the battle): 75,000 Credits
    (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship; +250% to Commander XP earned in the battle): 75,000 Credits
    (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship; +100% to XP earned in the battle; +20% to credits earned in the battle): 90,000 Credits
    (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship; +50% to XP earned in the battle; +50% to credits earned in the battle): 105,000 Credits
    (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship; +333% to Commander XP earned in the battle; +20% to credits earned in the battle): 112,500 Credits
    Container Changes
    We've changed the range of items to get via Containers!

    Look for more ships earnable in Supercontainers:

    Belfast, Dunkerque, Prinz Eugen, Krasny Krym; Leningrad, Perth
    Other Changes

    Removed crate with 250 Signal Flags from Supercontainer rewards in exchange for the chance to get one of the new special upgrades instead
    Increased Supercontainer chance by 1.5x for: "More Credits," "More Signals and Camouflages," "More Consumables" and "Try Your Luck" selectable Containers
    The chance of getting a Supercontainer when the "Try Your Luck" Container type is selected still remains higher (to the same degree as before), compared to this chance for other Container types
    You asked for it, so we listened and changed the contents of crates inside standard Containers so they suit the corresponding Container type:

    For the "More Credits" Container:

    Higher chance to get two crates with 50,000 Credits in each crate, and a lower chance of getting camouflage, consumables, Signal Flags, places in the Reserve, and Port slots
    For the "More Signals and Camouflages" Container:

    Higher chance to get three crates with four Signal Flags in each crate (with different ones in each crate), or two crates with four Signal Flags in each crate plus one crate with five uses of Type 1/2 camouflage or one crate with two Type 5 camouflage
    Lower chance to get Free XP and places in the Reserve
    No chance to get Credits or consumables when this Container type is selected
    For the "More Consumables" Container:

    Each Container now includes 2 crates with 3 consumables in each crate (with different consumables in each crate). Items inside the third crate will still vary between Credits, Free XP, signals, camouflage, places in the Reserve, and Port slots.
    For the "Try Your Luck" Container:

    Each Container now includes either a crate with four Signal Flags of the same type
    Or:

    Two sets of rare camouflage
    Free XP
    Credits
    A Port slot
    Balance Corrections
    Improved some performance characteristics for a number of ships:

    Increased traverse speed of main turrets on:

    Ibuki: Main turret traverse speed increased from 5 degrees per second to 6 deg.
    T-22: Main turret traverse speed increased from 10.0 degrees per second to 10.5 deg.
    Improved survivability of:

    Pensacola: Detectability range by sea reduced from 15.66km to 12.78km
    Marblehead and Marblehead Lima: Rudder shift time reduced from 7.8s to 5.7s
    Main battery loading time reduced on:

    Erie: From 7s to 6s
    New Orleans: Top guns from 14s to 12s
    Baltimore: Top guns from 13s to 10 seconds
    Des Moines: From 6s to 5.5s
    Flooding duration was reduced by 25% -- from 120s to 90s -- and the maximum amount of HP that can be lost during flooding was modified. It will decrease for low and mid-tier ships, and increase for high tier ships, by making the parameter of "damage per second for flooding" parameter unified across all tiers at 0.067% HP per second. this means that, when flooding, any ship loses HP that rate during 90 seconds unless they use the "Repair Party". This should raise the importance of torpedoes in fights with heavy high tier ships, positively impacting the battle performance of Japanese destroyers, which rely on torpedoes with the highest chance to cause flooding.

    Changes to the maximum HP lost due to flooding:

    Ship Tier Changes
    I -25%
    II -25%
    III -25%
    IV -14.3%
    V -10.4%
    VI -6.3%
    VII -1.6%
    IX +9.1%
    X +15.4%
    Penalties applied to ship speed during flooding were corrected so the penalty value is the same for ships of the same type:

    The penalty to forward and reverse speed was reduced from 35% to 20% for König Albert, Kaiser, König, and Großer Kurfürst and all US battleships except Arkansas Beta
    The penalty to the forward speed was reduced from 20% to 15% and increased on reverse speed from 15% to 26% for T-22, Ernst Gaede, Z-46, Ognevoi, Kiev, Leningrad, Udaloi and Khabarovsk
    The penalty to forward speed was reduced from 20% to 15% for Storozhevoi, Derzki, Izyaslav, Błyskawica, Smith ,and Tashkent.
    Audio
    You can now replace sounds for main guns, secondary guns, and torpedoes with custom "user" sounds in MP3 format
    For a collection of custom sounds like key firing or torpedo launch sounds available in-game last year, please check our forum.
    Two changes implemented in previous updates:

    The "Pirate" voiceover is now selected from the "Voiceover modification" list in the "Audio" tab, labeled "English (Pirate)"
    Voiceovers for Arpeggio ships are now accessible to all players (including players who do not have any Arpeggio ships) in the "Voiceover modification" list in the "Audio" tab
    Interactive music system with new transition states: The score now reacts to changes in combat. The old music score for the timer was replaced with quiet ambient music, which immediately begins playing. When there are enemies in a radius of 17km, and when the player is detected by an enemy, the music switches to the new “detection” state, and when the distance to the enemy decreases, it grows more intense. When engaged, the music switches to the “battle” state, and when there are no enemies in sight, the music returns to quiet ambiance.

    Maps and Locations
    Changed settings for maps "Ocean" and "Shards":

    "Ocean" now available only to tier X battles and probability of seeing it has been lowered by 2x
    "Shards" now available for tier VII-IX battles and probability of seeing it has been lowered by 2x
    The look of "Ice Islands" and "Northern Lights" was significantly changed.





    Some slight revisions and small fixes that do not affect gameplay implemented on the following maps and locations:

    "Strait"
    "The Atlantic"
    "North"
    "Hot Spot"
    "Fault Line"
    "Trap"
    "Two Brothers"
    "Shards"
    "Islands"
    "Loop"
    "The Philippines" Port
    "New York" Port
    "London" Port
    "St. Petersburg" Port
    Bastion
    We've disabled the Bastion game mode to completely overhaul it in response to statistics and your helpful feedback. Our goal is to make it easier to understand, more fun to play, and more distinct from other modes.

    Interface
    Implemented an option to switch to "Tactical Map" view by pressing "M" (default binding) when the player is in the Spectator Mode camera after their ship is destroyed
    During the login (authorization) process, the in-game browser will now display the "authorization" status
    Improved notifications about new features and content in the game client -- see the red circle on elements like tabs with new information -- now, the "expanding circle" animation will be displayed on these notifications from time to time to attract your attention, though it has no impact on notifications you've already checked
    Fixed text for a popup hint displayed when the cursor is placed on ship type selection checkboxes in the ship carousel filter -- now the name of the corresponding type will be displayed instead of text that says "Show ships of this type"
    Changed backgrounds of the matchmaker/summary screens for Co-Op and Random battles
    Fixed showing of exact number of earned achievements in the form of xN multiplier, where N is the number of achievements earned -- previously, it was not shown when you earned several achievements of the same type during a battle
    Fixed overlap of loading indicators for torpedo tubes and main guns
    Fixed the bug where the for forced reloading of torpedo tubes (default "F") was shown for a destroyed torpedo tube
    Aircraft Carriers: approach point will not be displayed after the air squadron passes this point and starts the actual attack run
    Expressed ship tiers using Roman numerals instead of Arabic numerals in the mission-limiting criteria displayed to show what specific type or tier of ships a player should use
    With the introduction of new upgrades, we modified the display order for upgrade slots 2 and 3 -- New upgrades always display below the "normal" upgrades.

    Upgrade Slot 2: "Aiming Systems Modification 1" upgrade was moved to become the last of "normal" upgrades
    Upgrade Slot 3: "Gun Fire Control System Modification 2" upgrade was moved from the first to the third position in the list (second position for tier IX-X battleships)
    "Main Battery Modification 3" upgrade was moved to the first position
    Optimization
    Optimized popup hints shown when the cursor is on a ship in the carousel -- most noticeable if you have a low-performance computer or chose to display several rows of ships in the carousel.

    Ship Exterior Changes
    We made corrections to the appearance of several tier V-VI ships using a special technology for improved rendering of thin elements (mostly the ship's rigging; without affecting game performance,) on the following ships:

    Perth
    Molotov
    Dunkerque
    Arizona
    Anshan
    Texas
    Kamikaze and Kamikaze R
    Fujin
    Marblehead and Marblehead Lima
    Murmansk
    Gremyashchy
    Fixes and Improvements
    Now, unless you have more than 12 "clouds" of smoke when the "Smoke Generator" consumable deactivates (runs out of time) you'll always get one more cloud of smoke -- this is great for British cruisers, which have a short "Smoke Generator" duration
    Gnevny: Improved superstructure model by adding previously missing 10mm horizontal armor plate below range finder station
    Dunkerque: Fixed armor layout of secondary turret barbettes and added a 120mm horizontal plate between the turret and its barbette for all three quad turrets housing 130mm secondary guns, fixed flickering of middle secondary turret when in the "Armor Layout" viewer
    Commander Skill "Adrenaline Rush" now works for the secondary battery
    "Honorable Service" Campaign
    - Task description amended for fourth task of the third mission and fourth task of the fifth mission: You should be the first to spot the enemy target
    - Task description amended for 12th task of the ninth mission: Task can be completed only with aircraft carriers

    Now the ships and their accompanying effects like markers and shadows will "fade in" and "fade out" smoothly rather than appearing or disappearing instantly
    Replaced icon for "Propulsion Modification 2" upgrade
    Fixed where some ships received overpenetrating hits without taking any damage
    Fixed occasional issue with being unable to re-enter the battle after the game crashed
    Fixed error where victory music was played in Port after a battle that ended in defeat
    Fixed text of popup hints in post-battle statistics screen and made sure they update correctly in all cases
    Fixed issue when purchasing a ship without a Commander after selecting the "Assign Commander" option and opening the Commander screen before clicking "Purchase Ship" in the carousel -- it was impossible to proceed along the tech tree to purchase a ship unavailable in Port
    Fixed incorrect display of shell flight time if firing range upgrade was mounted and spotting aircraft was activated
    "Evasive Maneuver" Skill now works according to its description
    New Content
    Commemorative flag granted for achieving Rank 15 in the Sixth Season of Ranked Battles: "Flag of a Naval Fortress Commandant"
    Event flag: "The Award of Merit"
    Valentine's 2017:
    "Valentine's 2017" Commemorative Flag

    "Valentine's 2017" Temporary Camouflage



    Costs 60 Doubloons
    +100% to XP earned in the battle
    +100% to Commander XP earned in the battle
    Standard battle performance bonuses to detectability range by sea and to the maximum dispersion of shells fired by an enemy attacking your ship
    New Ships for Testing
    Added researchable Soviet destroyers; Okhotnik (Premium Soviet destroyer); and USS Black (Premium US destroyer).

    Ship Tier Original "Old" Name Original Tier
    Podvoisky V - -
    Gordy VI Gnevny V
    Minsk VII - -
    Opasny VIII Ognevoi VI
    Ashkhabad IX Tashkent VIII
    Osmotritelny IX Udaloi IX
    Yerevan VIII Kiev VII
    Nakhodka X Khabarovsk X
    Grozovoi X - -
    The "new" names of original ships are listed to avoid confusion when testing with the old "original" ones. We plan to keep the old names of original ships when the update releases.

    The branch of Soviet destroyers will be subdivided after the release of the new Soviet destroyers.

    The ships tested are not available for purchase or research in game, but you may see them in battle.


    _________________

      Current date/time is Thu Sep 21, 2017 10:26 pm